Europeana Education Competition 2021

In collaboration with the 2021 STEM Discovery Campaign, the Europeana Education Competition 2021 is inviting primary and secondary school teachers of all subjects, museum educators and any other CHI professional – e.g. librarians, archivists, curators, etc. – to find innovative ways of using Europeana arts and science digital heritage in their educational activities and share their story of implementation about it!

Within the context of the Covid-19 pandemic, all partners of the 2021 STEM Discovery Campaign encourage you to consider organising online events such as learning scenario implementations, webinars, chats, discussion boards, quizzes etc., when face-to-face activities are not advisable.

Luckily, the Europeana Collections are an online database that can be easily employed for online activities. Why not check out Historiana or Transcribathon? You can liven any educational activity with these online tools. On the Teaching with Europeana blog you can already find some learning scenarios and stories of implementation that have been partially or fully virtually organized.

We are aware that the situation is different in every country and might change rapidly, therefore we advise you to follow the recommendations provided by your local authorities and we leave the decision to organise a live event or an online activity up to you.

We are looking forward to seeing your activities!


Online support available for participants

Organizer of the 2021 STEM Discovery Campaign, Scientix, the community for Science Education in Europe, is offering support to every participant who would like to carry on an online activity by providing access to the Scientix Online Meeting Room.

As partners of the 2021 STEM Discovery Campaign, we, the team behind the Europeana Education Competition 2021, encourage you to use the Scientix Online Meeting Room to organise online activities and take part in the Europeana Education Competition 2021!


How can you participate?

Read carefully the terms and conditions of the competition. If you are a member of the Europeana Education User Group 2020-2021, you are automatically eligible for the competition, if you:

In case of teachers

  • Created one new Learning Scenario based on an agreed topic using Europeana content and submitted it to the Teaching with Europeana blog as well as commented on one Story of Implementation and Learning Scenario of other colleagues, or
  • Wrote a Story of Implementation from the experience of implementing your own or a colleague’s Learning Scenario and commented on one Story of Implementation and Learning Scenario of other colleagues for the Teaching with Europeana blog.

In case of museum educators

  • Created one learning scenario on an agreed topic using Europeana resources and submitted it to the Teaching with Europeana blog
  • Possibly tested (either face-to-face or online) the learning scenario created and wrote a Story of Implementation about it for the Teaching with Europeana blog.

Participants within the Europeana Education User Group 2020-2021 must select one of the following categories via the submission form:

  • STEAM[1] Learning Scenarios
  • Primary Learning Scenarios
  • Secondary Learning Scenarios
  • Project-based Learning[2] Scenarios
  • Cross-curricular[3] Learning Scenarios and holistic topics (e.g.: environmental education/climate change, gender equality/inclusion, citizenship, etc.)
  • General Learning Scenarios
  • Non-formal education

Please note that User Group teachers/museum educators can withdraw from the competition by simply informing the competition coordinator Giuseppe Mossuti: giuseppe.mossuti@eun.org

In case you are not a member of the Europeana Education User Group 2020-2021 but you are a primary and secondary school teacher, a museum educator or any other CHI professional – e.g. librarians, archivists, curators, etc. – from European Union countries and Horizon 2020 associated countries, you are eligible for the competition if you have implemented (face-to-face or online) a Learning Scenario from the Teaching with Europeana blog, and submitted your story of implementation in one of the following categories via the STEM Discovery Campaign submission form between the 15th of February and 30th of April:

  • Implementing STEAM educational activities with arts and science digital heritage
  • Teaching with arts and science digital heritage in primary schools
  • Teaching with arts and science digital heritage in secondary schools
  • Implementing project-based learning with arts and science digital heritage
  • Integrating arts and science digital heritage in cross-curricular and holistic topics in the classroom (e.g.: environmental education/climate change, gender equality/inclusion, citizenship, etc.)
  • Implementing arts and science digital heritage in the (virtual) classroom
  • Implementing arts and science digital heritage in a non-formal educational setting

When can you submit your entry?

Teachers, museum educators and other CHI professionals can start organising their activities and prepare their entries to be submitted between 15th of February and 30th April 2021 at 23:59 Central European Time (CE(S)T)!

The 20 winning teachers/museum educators of the Europeana User Group will be invited to a training workshop to be held in Brussels[4] during the summer, with flights and accommodation covered. The 5 winners among non-user group members will be awarded a certificate and offered the opportunity to become members of the Europeana Education user group 2021-2022.

So remember:

  1. Read carefully the terms and conditions of the competition
  2. If you are a User Group teacher:
    1. Create one new Learning Scenario based on an agreed topic using Europeana content and submitted it to the Teaching with Europeana blog and comment on one Stories of Implementation and Learning Scenarios of other colleagues, or
    1. Write a Story of Implementation from the experience of implementing your own or a colleague’s Learning Scenario and comment on one Story of Implementation and Learning Scenario of other colleagues for the Teaching with Europeana blog.
  1. If you are a User Group museum educator:
    1. Create one learning scenario using Europeana resources and submit it to the Teaching with Europeana blog,
    1. Possibly test (face-to-face or online) the learning scenario created and write a Story of Implementation about it for the Teaching with Europeana blog.
  1. If you are a teacher, museum educator or any other CHI professional outside of the project:
    1. Choose a Learning Scenario published on the Teaching with Europeana blog
    1. Think of how you will implement it in your educational activity, either online or face-to-face, and run at least one educational activity using this Learning Scenario
    1. Write a Story of Implementation or e-implementation about it, using the competition template
    1. Choose the appropriate submission category, double-check the competition’s terms and conditions, go to the STEM Discovery Campaign page, and fill in the submission form selecting the Europeana competition.

Competition FAQ

Am I eligible?
What are the competition's categories?
What are the entry requirements per category?
Entries and content restrictions
How can I submit my entry?
How does the judging process work?
Awards
Notification of winners
Am I eligible?

The Europeana Education Competition 2021 is open to all members of the Europeana Education User Group of 2020-2021 (as part of the Europeana DSI-4 project) who are automatically eligible for the competition, if they:

 

In case of teachers

  • Created one new Learning Scenario based on an agreed topic using Europeana content and submitted it to the Teaching with Europeana blog as well as commented on one Story of Implementation and Learning Scenario of other colleagues, or
  • Wrote a Story of Implementation from the experience of implementing their own or a colleague's Learning Scenario and commented on one Story of Implementation and Learning Scenario of other colleagues for the Teaching with Europeana blog.

In case of museum educators

  • Created one learning scenario on an agreed topic using Europeana resources and submitted it to the Teaching with Europeana blog
  • Possibly tested (either face-to-face or online) the learning scenario created and wrote a Story of Implementation about it for the Teaching with Europeana blog.
What are the competition's categories?
Categories for User Group teachers and museum educators

Entries of participating User Group teachers and museum group educators will be awarded within the following categories:

  • STEAM[1] learning scenarios
  • Primary learning scenarios
  • Secondary learning scenarios
  • Project-based learning[2] scenarios
  • Cross-curricular[3] learning scenarios and holistic topics (e.g.: environmental education/climate change, gender equality/inclusion, citizenship, etc.)
  • General learning scenarios
  • Non-formal education

[1] STEAM – STEM (Science, Technology, Engineering and Mathematics), together with Arts.

[2] According to the Buck Institute for Education, project-based learning (PBL) is a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an authentic, engaging and complex question, problem, or challenge.

[3] A topic that involves curricula in more than one educational subject.

 


Categories for teachers and other educators outside of the project

Participating teachers and educators outside of the project are asked to submit their stories of implementation based on existing learning scenarios from the Teaching with Europeana blog by filling in a pre-defined template and submitting it in one of the following different categories of the competition:

  • Implementing STEAM educational activities with arts and science digital heritage
  • Teaching with arts and science digital heritage in primary schools
  • Teaching with arts and science digital heritage in secondary schools
  • Implementing project-based learning with arts and science digital heritage
  • Integrating arts and science digital heritage in cross-curricular and holistic topics in the classroom (e.g.: environmental education/climate change, gender equality/inclusion, citizenship, etc.)
  • Implementing arts and science digital heritage
  • Implementing arts and science digital heritage in a non-formal educational setting such as a museum, museum exhibition, etc.

The exact split will be determined by the number of entries. The list is non-exhaustive; European Schoolnet reserves the right to add or take away from this list at any time.

 

What are the entry requirements per category?

The entry requirements for each competition category are the following:

 

Entry requirements for the categories: “STEAM learning scenarios” and “Implementing STEAM educational activities with arts and science digital heritage.”

Participants in this category must:

  • Create a learning scenario that uses Europeana resources, and is related to STEAM, or
  • Implement one STEAM-related learning scenario from the Teaching with Europeana blog in their educational activity and have written a story of implementation about it

 


Entry requirements for the categories: “Primary learning scenarios” and “Teaching with arts and science digital heritage in primary schools”.

Participants in this category must:

  • create a primary-level learning scenario that uses Europeana resources, or
  • implement one primary-level learning scenario from the Teaching with Europeana blog and write a story of implementation about it.

 


Entry requirements for the categories: “Secondary learning scenarios” and “Teaching with arts and science digital heritage in secondary schools”.

Participants in this category must:

  • create a secondary-level learning scenario that uses Europeana resources, or
  • implement one secondary-level learning scenario from the Teaching with Europeana blog and write a story of implementation about it.

 


Entry requirements for the categories: “Project-based learning scenarios” and “Implementing project-based learning with arts and science digital heritage”.

Participants in this category must:

  • Create a project-based learning scenario that uses Europeana resources, or
  • Implement one project-based learning scenario from the Teaching with Europeana blog in their classroom and write a story of implementation about it.

 


Entry requirements for the categories: “Cross-curricular learning scenarios” and “Integrating arts and science digital heritage in cross-curricular and holistic topics”.

Participants in this category must:

  • Create a cross-curricular or holistic learning scenario that uses Europeana resources, or
  • Implement one cross-curricular or holistic learning scenario from the Teaching with Europeana blog and write a story of implementation about it.

 


Entry requirements for the category “General learning scenarios” and “Implementing arts and science digital heritage”.

Participants in this category must:

  • Create a learning scenario that uses Europeana resources, or
  • Implement one learning scenario from the Teaching with Europeana blog and write a story of implementation about it.

 

 


Entry requirements for the category “Non-formal education” and “Implementing arts and science digital heritage in a non-formal educational setting”.

Participants in this category must:

  • Create a learning scenario specifically designed for a non-formal educational setting such as a museum exhibition, a library, etc. that uses Europeana resources, or
  • Implement in the context of a non-formal educational activity one learning scenario from the Teaching with Europeana blog and write a story of implementation about it.
Entries and content restrictions
Submitted content by User Group members

The submitted content for the competition shall be an original creation and consist of

In case of teachers

  • One new Learning Scenario based on an agreed topic using Europeana content as well as a comment on one Story of Implementation and Learning Scenario of other colleagues, or
  • A Story of Implementation from the experience of implementing their own or a colleague's Learning Scenario and a comment on one Story of Implementation and Learning Scenario of other colleagues for the Teaching with Europeana blog.

In case of museum educators

  • One learning scenario,
  • Possibly a Story of Implementation as a result of implementation of own learning scenario.

By participating in the competition, participants agree to present their submitted content under a Creative Commons License of Attribution ShareAlike (CC BY-SA) or Attribution (CC BY) and correctly use suitable licensed Europeana resources.

 


Submitted content by participants outside of the project

The submitted content for the competition shall be an original creation by one participant and consist of a “story of implementation” of one of the learning scenarios on the Teaching with Europeana blog.

The submitted work should:

  1. Follow the official competition template provided in the framework of the competition,
  2. Be one standalone document, no attachments will be considered that are not part of the templates provided,
  3. Be completely original and not contain any third party’s work.

By participating in the competition, participants agree to present their submitted content under a Creative Commons License of Attribution ShareAlike (CC BY-SA) or Attribution (CC BY) and correctly use suitable licensed Europeana resources.

How can I submit my entry?
How should User Group teachers submit?

For User Group members, participants must select the category they want to apply to through the submission form of the STEM Discovery Campaign 2021 page and submit their materials through the Teaching with Europeana blog. Should they wish to withdraw their participation, an e-mail should be sent to giuseppe.mossuti@eun.org stating so.

 

How should participants outside of the project submit?

For participants outside the project, the competition submission form is available at the following link: SDC21 - Scientix

Each submission to the competition will consist of one reply to the submission form, filled in by one individual, according to the requirements of each category.

During the submission period of the competition indicated below (in ‘Submission period’ section), participants can submit their entries by going through the steps below:

Step 1:  Prepare their Story of Implementation based on the competition template.

Step 2: Fill in the form found in the 2021 STEM Discovery Campaign page

Step 3: Share the link with their Story of Implementation based on the Competition template and submit the form

 

Important note: All information must be submitted by the 30 April 2021 at 23:59 Central European Time (CEST) in order to be eligible for the competition. All content included in the submission form (including links with supporting material) must be available for view and download until the end of the submission period. The email address(es) provided in the submission form must be valid.

How does the judging process work?
Judging process for User Group members
  • The entries will be considered at two stages:

1) A first selection of at least 40 finalists will be carried out by a team of experts Europeana Ambassadors.

2) The final 20 winners will be decided by the Europeana Foundation and European Schoolnet together.

 


Judging process for participants outside the project
  • The entries will be considered at two stages:

1) A first selection of about 10 finalists will be carried out by a team of expert Europeana Ambassadors.

2) The final 5 winners will be decided by the Europeana Foundation and European Schoolnet together.

 


Scoring criteria
  • The following criteria will be used to evaluate the submissions to the Competition.

> Either one learning scenario and one comment, or one Story of Implementation and one comment (added below a colleague’s post) or one learning scenario (and possibly a story of implementation) have been submitted.

> If created, the learning scenario includes Europeana resources, all the sections are filled in and comprehensive.

> If created, the learning scenario makes correct use of suitable licensed Europeana resources.

> If created, the learning scenario is embedded in a coherent blog post. The work is added both in a docx/doc and pdf format.

> The blog post/learning scenario/Story of Implementation is an original work and if it includes images, the correct licenses and sources are attributed for.

> Originality of entries, pertinence, novelty, creativity and pedagogical approach will all be taken into account during the evaluation process. All works should be creative, interesting, attractive and in any other way original.

> Clarity of ideas and conclusions, explaining in a clear way, demonstrating a good understanding of the theme and conveying convincing implementation methods, solutions and messages.

> Usability – if created, your learning scenario should include all the information needed for other educational professionals to implement it in their educational activity.

> Presentation of entries, style, layout, design and good use of technology will be considered.

Awards
  • Following the judging process, several submissions from each category will be selected. The 20 winning participants from the Europeana Educational user group 2020-2021 will be invited to a workshop, with flights and accommodation covered, to be held in Brussels during the summer 2021.

The 5 winners non-members of the Europeana Educational user group 2020-2021will be awarded a certificate and be given the opportunity to become members of the Europeana Education user group 2021-2020.

For user group members, European Schoolnet reserves the right to select an alternate winner in case of non-availability of the selected person.
  • Learning Scenarios, Stories of Implementations, and Comments from winning candidates will be published online, on the Teaching with Europeana blog.
Notification of winners

Potential winners will be contacted by European Schoolnet via the contact information provided when they applied to the project.

In all cases, in order to remain eligible to be awarded with a prize, a winner must respond to the winner notification contact (i.e., via email or comment, as the case may be) and commence the prize claim procedure within 72 hours of transmission/posting of contact. In the event of noncompliance with these requirements, if a potential winner cannot be reached for any reason (including failure to receive or respond to contact for any reason) or if a potential winner is determined to be ineligible or otherwise in violation of these Terms and Conditions, he/she shall be disqualified and forfeit the prize. In case of prize forfeiture, alternate winner(s) will be selected.

Releases: By accepting a prize, the winner allows Europeana Foundation and European Schoolnet to use his/her name and winning submission to be disseminated as the result of the competition. In case of any problems during the running of the competition, European Schoolnet keeps the right to modify any of the previous conditions.


[1] STEAM – STEM (Science, Technology, Engineering and Mathematics), together with Arts.

[2] According to the Buck Institute for Education, project-based learning (PBL) is a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an authentic, engaging and complex question, problem, or challenge.

[3] A topic that involves curricula in more than one educational subject.

[4] The workshop in Brussels might be replaced by another activity due to the current Covid-19 Pandemic.

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